Beyond Good & Evil is a non-canon D. Gray Man roleplay set more than a century after the original series takes place. The war, ending in a deadlock after both the Noah and Exorcists destroyed each other, has taken off once again as Noah's memories begin re-awakening in a new generation while the newly established Black Order searches for the re-buried innocence and the humans compatible with it in order to finish this war once and for all. But with this new generation, technology has made information so much easier to obtain, and keeping this war a secret is now almost impossible.
Beyond Good & Evil: The OST
THE STAFF
we're mostly harmless
Administrators
Moderators
CHAT
No ads - No spam - No drama
The Un-named C-Box
AFFILIATES
Currently Accepting Static Affs.
Our Friends
Directory Listings
THE END
Giving credit where it's due
Thank you for visiting!
BG&E was originally created by Cassiel and the now retired Salinger in June, 2008. All original content on both this site and our old ipbfree board are copyrighted to us and our members, new and old. D. Gray Man is owned by Katsura Hoshino, Shonen Jump, Viz Media, and Funimation. We do not take any credit for the creation of the series. Skin created by Cassiel. Codes taken from Proboards Support, Slightly Insane, and RPG Collection. Information on D. Gray Man taken from the D. Gray Man Wiki.
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Here is where you can flesh out your character through use of a personal journal or character log. They were popular on the old site, so why not put them back in?
Sitting on The Supervisor's desk are several stacks of manila folders, each containing information on missions still looking for members to participate in, are currently in progress, and missions that have either been successful in their completion or were a total failure.
Just outside of Headquarters is a wide, barren area that suddenly drops off a steep cliff on all sides. This cliff is at least 20 stories high and rather dangerous to climb; however, some newer members fail to notice the elevator built into the cliff's side and end up scaling it like a rock wall.
Enter HQ after being scanned by the security unit at the front door and find yourself in a large, candlelit corridor with black suits of armor lining each side, watching you with a security camera in every helm. Several yards ahead is a fork. One which leads to the dining hall, another leading to the training grounds. In the center is an elevator, a door leading to a staircase, and the door to the supervisor's office between them.
Stepping out of the elevator or stairwell, you'll find yourself in a bustling hallway filled with human employees. The hall is brightly lit to an almost blinding white and the floor is covered in black and white tiling. Like on the first floor, the second has a fork in the hall with four separate paths. One leads to the science department, two leads to the medical ward, three leads to the security room, and four leads to the research lab.
Walking down here, you will see a seemingly endless number of doors on either wall, numbered evenly on one side and oddly on the other. Welcome to the dormitories. Each room is quite spacious and contains one twin bed, one dresser, and one desk. There is also a walk-in closet and an attached bathroom that you share with the dorm to your left. Also on this floor, at the end of either hall, is the Library and Lounge Room.
You are almost at your last stop. Here is the top most floor of HQ and also the creepiest. Stepping off the elevator or out of the stairwell will bring you face to face with a large, oak door that opens into a gothic styled church. If you turn left instead of opening the door to the church, you will discover Hevlaska, a machine that stores innocence and calculates sync rates. If you turn right at the church's door, you'll arrive at a dark hallway with doors on either wall. These are the storage rooms. What's in them? No one knows. At the end of this hall you may turn left and enter an even darker hall that's said to be haunted. *spooky noises*
You'll need to take the stairs in order to reach the roof of HQ. Once you exit the stairwell, you'll come to a large empty area with tall railings along the edge of the building. The entire roof is covered in black gravel. Near the edges are solar panels and a heating/cooling system. It's quiet and a good place to sit and think.
The Black Order's favored location, with Headquarters in England and Central in Vatican City. Europe is also The Order's most powerful ally at the moment.
Typically a hot and arid climate in the north and more humid in the south and on the coast. The African branch headquarters can be found in Kinshasa, Congo.
The world's largest and most populous continent. With over 4 billion people, it's amazing the Earl hasn't picked this particular area to start his akuma farming. The Asian branch headquarters can be found in Tokyo, Japan.
The United States has closed their borders to any and all foreigners for unknown reasons. The Black Order suspects the Earl is working in the US and controlling the government in order to keep the Black Order from messing with his plans. The American branch HQ is located in Brasilia, Brazil, though another smaller building owned by the Black Order can be found in Montreal, Canada as well.
The OOC lounge area. Talk about whatever your little heart desires here, introduce yourself, announce your leaving, or spam the games. You must be a member to view this board, sorry!